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This DVD provides an introduction to surface materials in Maya for animators, visual effects artists, and game developers. Visual effects artists, Andrew Hazelden & Russell Hazelden, share countless tips and techniques that will help you create realistic surface materials.

Maya: Surface Materials begins with an overview of the many render nodes available in the Hypershade. Essential topics include: exploring common material attributes, shading models, specular highlights, bump mapping, texture mapping, 3D projections, IPR rendering and raytracing.

The disc shows in detail the methods used to render reflective metallic and glass surfaces, and discusses photographic techniques used to create environment maps.No steps are left out and every detail is explained with easy to follow step-by-step instructions.

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