Skin FX is a 3dsMax based modifier (deformer) that gives the artist the ability to simulate mesh being deformed or 'sliding over' other objects such as skin sliding over bone or muscle. Skin FX can also help to control 'volume loss', which is a common problem with regular skinning techniques.
Taking advantage of parametric objects, Skin FX will make it possible to simulate effects such as skin sliding at very little performance cost.
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