Create anything in 3D
Game Modding
Game Engines Content
General Visualization Data
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Here's a detailed description of LightRay3D's modeling, texturing, animating and importing/exporting tools.
User Interface
Fully configurable viewports: sizeable,4-views,3-views,2-views,maximized
3-button mouse support, mouse scroll button support for viewport navigation
Customizable keyboard shortcut keys
Customizable windows and graphics
Customizable toolbars
All windows sizeable
Easy to use Control Panel
Objects
Hierarchical Objects(parent,children)
Meshes
Deformable Skins
Bones
Lights: Free and targeted
Light Types: Point,Spot,Directional
Cameras: Free and targeted
Splines: Cutmull-Rom
Modeling
3D mesh primitives: Cone,Cube,Cylinder,Disc,Donut,Geosphere,Plane,Sphere,Tube
3D Text
Fractal Terrain and Heightfield meshes
Mesh editing tools for out-of-a-box and sketch modeling such as
Divide,Weld,Extrude,Break,Attach,Detach
Polygon modifiers such as Bend, Skew, Cap Holes, Noise, Spherize, Twist, Wave, Weld,
Polygon Reduction and Tessalation
Boolean operations on meshes
Spline shapes: Corner-Curved, Lathe & Extrude to mesh tools
Texturing/Materials
UV mapping tool
Unfold UV mapping tool
Advanced UV editor
Material Editor and Material List
Up to 6 material channels: Diffuse,Opacity,Bump,Refraction,Reflection,Emissive
Alpha channel and transparency color
Animated Textures(AVI & IFL)
Image file formats: PCX,BMP,JPG,TIFF,PNG,DDS,TGA,RAW
Animation
Standard position,rotation,scale tracks for all objects
Animatable camera data
Animatable light data
Deformable skin objects
Bones
Keyframe Editor
Animation toolbar for fast keyframe editing and previewing
Biped bone skeleton for fast and easy character animation editing with reusable
animations(own file format)
Inverse Kinematics
Rendering
Internal Raytracer for photorealistic images
Static images and video output(AVI files)
POV raytracer support(static images)
Video Preview using OpenGL rendered frames
Scripting
Scripting language based on Lua
Access LightRay3D's API, to write plug-ins, tools, exporters/importers
Game Engine importers/exporters
Blitz3D
Torque (export only)
Game exporters/importers
Call Of Duty 1 & 2
Half-Life 1 & 2
Doom 3
Quake 2
Quake 3
Quake 4
Return To Castle Wolfenstein
Heavy Metal Fakk 2
Medal Of Honour & Spearhead
3D file importers/exporters
3D Studio Max(*.3ds)
3D Studio Max ascii(*.ASE)
DirectX (*.X)
Milkshape3D (*.ms3d)
Milkshape3D ascii (*.txt)
POV (*.pov)
Lightwave (*.LWO)
Wavefront (*.obj)
SDK
Use LightRay3D's SDK to write your own plug-ins:
Modifiers
Renderers
Importers/Exporters
Utilities
Minimum System Requirements
Microsoft Windows® 95/98/ME/2000/XP
Intel Pentium® 166MHz processor or equivalent
32 MB of RAM
100% compliant OpenGL 3D graphics card with at least 16MB of video memory
800x600, 16 bpp display
Windows® compatible Mouse and Keyboard
You can also download lots of free sample files from lightray3d homepage
Homepage:
http://www.sxcreations.com/lr3d/lightray3d.php
Download: